Updated and polished again


I made some updates based on the feedback from the gamejam comments. Nothing major except a fix that might appear as a feature. 

  • Added white and red lights to the pugtank to make the front and back of the tank more clear. 
  • Changed the post process from a entierly in engine grading to a LUT supplemented grading system, makes it easier to adjust the color grading in the long run. Short term the game might look a bit worse.
  • adjusted quite a few hitboxes to make the environment less annoying and in the way. 
  • balance tweaks to the projectiles and enemies.
  • Messed up the lighting in the start and game over screens.
  • Adjusted some silly high texture resolutions in order to shrink the download size without affecting the visuals. (at least I can't tell on a 4K TV.)
  • Added a Linux build (untested, let me know if it is broken)
  • Added a crosshair.


That last point, isn't that a feature? Well, yeah maybe. But I feel that it was the best way to fix the "bug" with shots missing their targets. The reason players felt that shots were missing was because the aiming raycast only hit the ground, meaning they could be slightly off from what they thought they were aiming at. So why not just make the raycast hit everything? Well, it did in the beginning but I found that it caused the turret to aim in a jittery way because if your raycast hits the top of a lamppost in one frame and the ground in the next frame the turret would jerk quite a distance. The crosshair then just follows the cursor with a slight offset to make it more in line with what players expect. I could have changed the crosshair image to a mouse cursor but at that point, f**k it, the game now has a crosshair to fix the bug of projectiles missing their targets.

Files

PUGB_v3.zip 240 MB
Jun 05, 2022

Get PUGB - Battlegrounds

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